![]() Separate versions were made for Game Boy, Game Boy Color, Nintendo Entertainment System, and Famicom. Rampart has been ported to the SNES, Master System, Mega Drive/Genesis, Atari Lynx, MS-DOS, Macintosh, Commodore 64, Amiga, and Atari ST. After a pre-set number of maximum rounds, the winner is either the last player remaining, or that with the high score. Cannons can be destroyed, bonus squares give extra points when captured, and there are no grunts or craters. In multiplayer mode, with two or three players, the game is similar except that instead of fighting against enemy ships, the players each have their own area of land separated by a river, and they shoot at each other's walls. It is also advantageous to capture previously-placed cannons, as only cannons within the player's territory may be used in the subsequent battle phase. Before the timer expires, the player must have completed a wall around at least one castle (which may or may not be the original, "home" castle) to survive the round and continue playing. By placing wall pieces, the player attempts to "capture" territory by completing a wall around it. Enemy ships move around while they fire, making it necessary to lead the target.Īt the start of the repair phase, any territory that is not surrounded by a complete, unbroken wall is lost. The player can sink the enemy ships, while the enemy can destroy parts of the player's perimeter. In an attacking round, the player and enemy ships fire at each other using their respective cannons. ![]()
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